FEED THEM
Everyone wants to be distinctive, unique, and have a reason to be remembered. Sometimes, a company shares this feeling as well.
So it makes sense that a Diner that sells burgers and typical sandwiches would bring to life undead dinosaurs using the bones from their now-displayed corpses. The only issue is that your first job is to be the guy who has to feed them, and let's just say that the dinosaurs that were supposed to be vegetarians are hungry for meat...
So you better keep them satisfied until they're full and sleepy, otherwise you're going to be a dino's stomach!
(Also, ignore some of the... design choices for some of them, it happens with every first-time experiment)
Model of building made by me, Sound effects from freesound, and models of dinosaurs were textured by me, base models found in model resources.
Comments
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It starts off pretty slow like FNaF 3's first night but I like how it has a ONaF vibe to it where more mechanics as the night progresses but I do feel like things could be polished more with Navy as I like how you can hold down the feed button for them meanwhile Palice just requires one click but I wish there was a special sound cue for holding down the eat button with them instead of just the feed sound being spammd. That could be a unintentional mechanic but if that's the case, I feel like making it a real mechanic would be a good idea as it makes Navy stand out even more when he's compared to Palice.
Anyways moving onto talking about another "dino" in the game. The caged mutated chicken (I'll just call them Stromo) has a very unintuitive mechanic from what I've played, it's far too stress inducing which I think is the point but leaving the player in the dark with them until they die to them isn't all that great and there's times where I fed them only for them to get hungry immediately right after even if I have to feed Navy and Palice alongside them. I feel like them having a smaller hunger bar then Palice that goes down even faster then Navy would be a good way to make their inclusion in the game less stressful and confusing.
Lastly a suggestion I have to spice up the gameplay a bit more is adding a new threat in the form of insect pre-historic creatures like the ones from the movie "The Thaw" where they're tiny little bug creatures that are almost harmless on their own but when they accumulate a good amount of their kin, they can be deathly. I was thinking about them appearing in the starting area and you have to either click on them to squish them or equip bug spray (doing such stops you from going to any of the mutated chicken's areas) if they're in high numbers scurrying across the floor so they don't overrun the building subsequently killing you in the progress but more importantly killing off the fast food building's star "dinos" which would for sure get you fired if you survived a encounter with the insects.
edit:
1. You can hold down the button for Palice too and I am 100% it's a mechanic but because of how slow she is, I still feel like the hold down feed button mechanic be exclusive to Navy would be a good way to differentiate them a little bit more.
2. Stromo's mechanic despite being stressful at first, is easy to handle after you know to only click his feed button once when needed. I feel like slowing the game down a bit along with giving them a long hunger bar, longer then Navy and because of that, the player can infer and then see that it goes down much faster then Navy's. My original idea of how to make them more intuitive and less stressful was two ideas mashed together so I worked on it a bit more and I think them having the longest and faster hunger bar would be a better fix then my previously suggested one.
Extra-1. Is the "bring to life undead dinosaurs using the bones from their now-displayed corpses" line in the description and lore detail a nod to "Jurassic World Hybrid Dinos ARE COMING" Game Theory video by Matpat? Which come to think of, goes along with how the game's dinosaurs are really mutated chickens.
Extra-2: So Navy is a presumably a (scientifically accurate) raptor of some kind meanwhile my friend informed me that Palice is a psittacosaurus but I'm not quite sure what Stromo is. Going off their jumpscare having a long neck though, with my friend's help, I think they are either a compsognathus or ceolophysis and I'm leaning more towards the latter then the former.
Thank you so much for the kind words, and the criticism was very useful. You are close to what dinosaur Stromo is, he's actually a messed-up Camarasaurus, only mutated to have carnivorous features if you look closely at him.
I definitely do plan on making this an actual game at some point, so stay tuned for that ;)
No problem and looking forward to seeing what you cook up with this game in the future.
I enjoyed it very much!